Tournaments, panels, and special events will pack the four days of Fantasitc Arcade, from September 20-23. Fantastic Arcade is unlike any other games event, and the games it features ride thesame unique wave of unrestrained creativity that the films at Fantastic Fest do. Even if you aren't a game buff, some of these labors of love may turn your head and introduce you to a new world of craziness.
For the very first time this year, game designers from around the world will also be participating in the new Gamemaking Frenzy- a 48 hour game creation event, based on a secret (and Fantastic) theme. Games from the Frenzy will be shownoff in one of 8 custom built arcade cabinets that each house one of the featured spotlight games.
The following seven games will be showcased during Fantastic Arcade as part of the Arcade’s main competition:
FTL (Mathew Davis, Justin Ma)
FTL is a spaceship simulation roguelike-like attempting is to recreate the atmosphere of running a spaceship exploring the galaxy. FTL allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Hotline Miami (Dennaton Games/Devolver Digital)
Take a surreal trip back to the seedy back alleys of Miami's criminal underworld in the late 80s. You'll soon find yourself in a deadly maze of mystifying phone calls, ultraviolent encounters with the local crime syndicate and strange dreams ofinterrogative people wearing animal masks. What is going on and what are you willing to do to find out?
Super Hexagon (Terry Cavanagh)
Super Hexagon is a minimal arcade game that focuses on twitch reflexes and the interaction between music and gameplay.
In Unmanned you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal -- the only blood you'll shed is from shaving cuts. But is there collateral damage in this new way of waging war?
Luftrausers is a stylish, tight & beautiful WWII meets Thunderbirds dogfighting game in which you control the experimental LUFTRAUSER airplane.
Super TIME Force (Capybara Games)
Super TIME Force is a rip-roarin’, run ‘n gun action game with a time-traveling twist that creates opportunities for both strategy and mayhem, or, “strayhem”. With an ingenious “time-rewinding” mechanic, STF takes the action to intense new peaks by allowing players to team up with their own past replays of a level in an utterly uniquesingle-player co-op experience that sees all of your past-lives fighting together at once. It’s fun to play with yourself!
McPixel is a save-the-day guy that you guide through short challenges in an oldschool point'n'click fashion. The goal in each challenge is to prevent stuff from blowing up using available tools! You have only 20 seconds to save the day! Think quick!
In addition to the aforementioned spotlight games, Fantastic Arcade will also feature the following games throughout the fourdays of the festival:
Mirrormoon (David Mershon)
MirrorMoon is a first-person puzzle-adventure game set on a uninhabited planet that is experiencing a full solar eclipse.
Proteus (Ed Key and David Kanaga)
A game of audio-visual exploration and discovery.
Where is My Heart (Die Gute Fabrik)
In Where is my Heart? you play the story of a family of three monsters. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure.
Octodad: Dadliest Catch(Young Horses)
Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himselfin a bind between his wife's mounting mistrust, and a disastrous trip to the local aquarium!
The Banner Saga (Stoic)
The Banner Saga is a role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings.
Realistic Summer Sports Simulator (Justin Smith)
A ridiculous multiplayer summer olympics game where the athletes are controlled by giant springs.
Scale (Steve Swink)
Scale is an experimental first person game that explores freely changing the scale of objects as a game mechanic.
POP: Methodology, Experiment one
In POP, the player plays through a series of erratic minigames stylistically tied with the music. The vignettes are interconnected by idiosyncratic videos creating a purposefully disjointed experience.
Russian Subway Dogs (Spooky Squid Games)
Experience the life of a stray Russian subway dog scavenging for food in this realistic simulator. Features doggies, Ruskies, and a proprietary vodka physics system!
Windosill is a toy-like puzzle game. There are no instructions or rules; instead, you are encouraged to discover the logic ofeach scene through exploration and play.
Gunpoint (Tom Francis)
Gunpoint is a creative stealth puzzle game that lets you rewire its levels to trick people. You're a freelancespy, infiltrating high security buildings with subterfuge, gratuitous face-punching, and an unusual type of electronic sabotage.
Lone Survivor (Superflat Games)
In this psychological survival adventure, the masked protagonist must escape from a city ravaged by disease, by any means necessary. Starving and exhausted, he has begun to question how much of what he sees is even real. A new kind of adventure where the choice of how to survive is up to you.
BariBariBall (Noah Sasso)
BaraBariBall is a competitive sports game for two or four players.
God of Blades (White Whale Games)
A love-song to pulp fantasy tales of yore, 70s synth-prog-landscape oddities, and forgotten places, God of Blades is agorgeous, visceral sidescrolling physics-based sword-fighting adventure.
PID (Might and Delight)
PID is a platform game that will turn everything you know about 2D gameplay upside down.
The three founding members of Austin independent game community Juegos Rancheros -- Adam Saltsman, Wiley Wiggins & Brandon Boyer - curated this year's lineup.