Peter Jackson today released a very long, fairly scholarly note about why he is shooting The Hobbit at 48 frames per second. It’s quite interesting, and I’ll reproduce it at the end of the editorial for anybody who wants to read it.
But seriously, who the fuck cares?
Frame rate is the new thing that Cameron and the tech nerd filmmakers are all about, and I have to wonder what the point of it is. I mean, I get the larger point of it and why higher frame rates look good, and it’s interesting and I’m curious to see where it all goes, but more and more it feels like some of these filmmakers are getting the dreaded Lucas Disease. For them it’s all about the tech and not about the storytelling.
I think all great directors are, in some way, interested in the technical side of the medium. Filmmaking is a technical as well emotional and artistic discipline, and understanding the limitations and possibilities of the equipment is important. As is taking advantage of the latest technology; from sound to Steadicam to CGI, the ability to use the tools well is what separates working directors from great directors.
But in the end cinema is storytelling. Long ago George Lucas seems to have lost that thread, and his last three films as a director have been nothing but technical exercises. Recently I rewatched American Graffiti, and the loss of that Lucas is very sad - there was a truly gifted storyteller at work there, but he left that behind. George Lucas didn’t need any special technology to tell a truly wonderful, timeless, human story.
Now I see people like James Cameron and Peter Jackson becoming more and more obsessed with the technology of movie making. And it isn’t technology that has any impact on the films they make, but rather is technology that impacts the way the films are viewed. This seems backwards; I understand Peter Jackson working with WETA so that he can better realize his fantastical visions, but why is he getting so caught up in the delivery system for his movie? Will 48fps make The Hobbit any better?
In his letter Jackson explains that making the film at 48fps is ‘future proofing’ it; he believes this is the way cinema is going, and that The Hobbit will look less dated if he shoots it at that frame rate. But that’s nonsense, and I suspect he has to know it. There’s no technological way to ‘future proof’ a movie; it isn’t just technology that dates but the most basic aspects of style, from lighting to dialogue. The only way to make sure your movie is future proof is to make sure that your movie is great, and the frame rate has nothing to do with how good a film is.
Time for an update. Actually, we’ve been intending to kick off with a video, which is almost done, so look out for that in the next day or two. In the meantime, I thought I’d address the news that has been reported about us shooting THE HOBBIT at 48 frames per second, and explain to you what my thoughts are about this.
We are indeed shooting at the higher frame rate. The key thing to understand is that this process requires both shooting and projecting at 48 fps, rather than the usual 24 fps (films have been shot at 24 frames per second since the late 1920’s). So the result looks like normal speed, but the image has hugely enhanced clarity and smoothness. Looking at 24 frames every second may seem ok—and we’ve all seen thousands of films like this over the last 90 years—but there is often quite a lot of blur in each frame, during fast movements, and if the camera is moving around quickly, the image can judder or “strobe.”
Shooting and projecting at 48 fps does a lot to get rid of these issues. It looks much more lifelike, and it is much easier to watch, especially in 3-D. We’ve been watching HOBBIT tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3-D. It looks great, and we’ve actually become used to it now, to the point that other film experiences look a little primitive. I saw a new movie in the cinema on Sunday and I kept getting distracted by the juddery panning and blurring. We’re getting spoilt!
Originally, 24 fps was chosen based on the technical requirements of the early sound era. I suspect it was the minimum speed required to get some audio fidelity out of the first optical sound tracks. They would have settled on the minimum speed because of the cost of the film stock. 35mm film is expensive, and the cost per foot (to buy the negative stock, develop it and print it), has been a fairly significant part of any film budget.
So we have lived with 24 fps for 9 decades—not because it’s the best film speed (it’s not by any stretch), but because it was the cheapest speed to achieve basic acceptable results back in 1927 or whenever it was adopted.
None of this thinking is new. Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for “normal” films, despite looking amazing. Actually, if anybody has been on the Star Tours ride at Disneyland, you’ve experienced the life like quality of 60 frames per second. Our new King Kong attraction at Universal Studios also uses 60 fps.
Now that the world’s cinemas are moving towards digital projection, and many films are being shot with digital cameras, increasing the frame rate becomes much easier. Most of the new digital projectors are capable of projecting at 48 fps, with only the digital servers needing some firmware upgrades. We tested both 48 fps and 60 fps. The difference between those speeds is almost impossible to detect, but the increase in quality over 24 fps is significant.
Film purists will criticize the lack of blur and strobing artifacts, but all of our crew—many of whom are film purists—are now converts. You get used to this new look very quickly and it becomes a much more lifelike and comfortable viewing experience. It’s similar to the moment when vinyl records were supplanted by digital CDs. There’s no doubt in my mind that we’re heading towards movies being shot and projected at higher frame rates.
Warner Bros. have been very supportive, and allowed us to start shooting THE HOBBIT at 48 fps, despite there never having been a wide release feature film filmed at this higher frame rate. We are hopeful that there will be enough theaters capable of projecting 48 fps by the time The Hobbit comes out where we can seriously explore that possibility with Warner Bros. However, while it’s predicted that there may be over 10,000 screens capable of projecting THE HOBBIT at 48 fps by our release date in Dec, 2012, we don’t yet know what the reality will be. It is a situation we will all be monitoring carefully. I see it as a way of future-proofing THE HOBBIT. Take it from me—if we do release in 48 fps, those are the cinemas you should watch the movie in. It will look terrific!
Time to jump in the car and drive to Bag End for the day. Video coming soon!